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Red Menace is a solitaire Print-N-Play (PNP) wargame pitting the strategic nuclear and defensive forces of the United States, Canada, and the United Kingdom against those of the Soviet Union and its client state, Cuba, in 1959.

 

The game focuses primarily on the role of strategic bombers, but other types of supporting aircraft such as Interceptors, Airborne Early Warning, and Aerial Refueling Tankers are also represented. The player takes control of the United States, Canada and United Kingdom. Decisions for the Soviet units are made by the game system using random events and dice.

The term "Red Menace" was used during the Cold War by the U.S. because it was believed that thousands of Soviet bombers could be unleashed at a moment's notice. This turned out not to be true (the Soviets had several hundred bombers at best, and many had significant range limitations).

 

The game is not meant to be an accurate simulation of the actual capabilities of the strategic forces involved, but rather reflects what the governments and citizens of the U.S., Canada and the U.K. believed could happen. ​

Reviews:
 

"Good times. I love this game- it's simple, which usually isn't my thing, but it's light and I love classic aviation hardware."
Jeff Dougherty, Designer of Persian Incursion

 

".. this is an overwhelming success in terms of game design, playability and fun. The Verdict on RED MENACE is WOWSER!"
Robert Smith, Panzer Digest

"...can provide an interesting narrative...a game (play) to remember."
Scot Krol, Grogheads

The Print-N-Play Version Includes:

  • VASSAL Module

  • 11 x 17 Map (two 11" x 8.5" and one full-size 11" x 17" images included)

  • 12-page Rulebook (10 pages of rules - PDF format)

  • Reference Sheet (Turn Phases, Random Events and Soviet Target Assignment)

  • Soviet Flight player's aid (Aircraft in each Flight plus Assigned Targets)

  • Status Sheet (Submarine, Interceptor and Other Aircraft player's aid)

  • Strategic Deployment and Scramble Rules - 3 pages of optional rules to increase the difficulty and an alternate way to start the game.

  • 154 x 3/4" Counters (85 Aircraft):

    • US Bombers: B-47, B-52 & B-58

    • UK Bomber: Vulcan

    • Soviet Bombers: M-4, Tu-16, M-50 & Tu-95 with Kh-20 Missile

    • Cuba Bomber: IL-28

    • US/Canada/UK Interceptors: F-102, CF-100, Arrow & Lightning

    • Soviet Interceptors: Mig-19 & Su-9

    • Cuba Interceptors: Mig-19

    • Airborne Early Warning: EC-121 & Tu-126

    • Refueling Tankers: KC-135 & Tu-16E

    • 1 x U.S. Submarine: USS George Washington

    • 3 x Soviet Submarine Attacks

    • 1 x Missile marker

    • 1 x US Nike Defenses

    • 2 x Soviet Air Defenses

    • 14 x Random Events

    • 25 x Nukes

    • 10 x Soviet Flights

    • 1 x Cuba Flight

    • 11 x Soviet Cities

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Credits

Game Design: R. Brent Ward

Developer: Barry Kendall

Artists: Charlie Samways & Zac Vee

Playtesters: Barry Kendall, Chris Hansen, John McDonald, Yves Roig, and Walter Hearne.